GAME DEVELOPMENT
Skills & Roles
I have worn many hats while developing small-scale game projects either solo or in small teams. This experience has helped me explore different areas of game development, gain hands-on skills, and understand the bigger picture of how games come to life.

Game Designer
I design gameplay systems, mechanics, and player experiences with a strong understanding of how things work in Unity. Although I’m not yet fluent in C#, I understand the logic well enough to plan detailed, implementable features and communicate them clearly to developers. I can think through how a 3D model or system needs to behave for code to interact with it properly. I use tools like Miro and Discord to plan, document, and collaborate on ideas efficiently.

2D Generalist
I create character designs, UI elements, game assets, and animations that support the gameplay and visual identity of a project. My go-to tools include Procreate, Photoshop, Illustrator, and Aseprite. I focus on clarity, consistency, and visual charm that enhances the player's experience.

3D Noobie
I’m actively learning 3D modeling and enjoy creating simple props and environments using Blender and Blockbench. I’ve also brought models into Unity, exploring how to optimize them for gameplay. This exploration deepens my understanding of how visual assets and game systems connect.
Game Designer / Artist Showreel

"Game Designer / Artist Showreel", 2025 | Unity, TurboWarp, Construct 3, Photoshop, After Effects
Match-3 Puzzle Game Concept






